

But then, I'm a known monster-fucker, so your own mileage may vary.
MASK OF THE ROSE STEAM FREE
Pages and I'm a sucker for when an eldritch being compliments my eyes for being free of obtuscene phosphorence. I, personally, am intrigued by the mysterious be-robed Mr. Here's the release date trailer to whet your appetite, which is mostly the same as the previous trailer with a couple of juicy new bits.The trailer is out now to coincide with Mask Of The Rose being part of the Gayming Live Indie fest on Steam. We look forward to giving you Mask of the Rose in all its fully tested glory on the 8th of June, and to bringing you some fun surprises along the way.

Our submission date for Switch is staying the same as when we were aiming for an April release (27th April was the proposed date), but we plan on taking six more weeks to ensure a) the game is in excellent shape when you come to play it, and b) the team are able to get there while maintaining a healthy work schedule.

Our testing therefore has to account for a huge number of variables and ensure the combinations are functional and satisfying. You can meet characters in different orders, important information can be conveyed in multiple different conversations, and the story can vary a lot in how the parts are connected together. The trouble is that in a game where the narrative is this flexible and procedural, these features open up a tremendous space for bugs. These changes are already in the game, and in fact we’re still entering content lock as planned.

The wardrobe is one of the game’s key mechanics, but we found it wasn’t always easy to figure out how exactly it was affecting conversations, and so put together the ideal outfit for an occasion.We often need to know this in advance, because it might influence, for example, whether you want to speak to Horatia when she’s alone or with company. When the player uses the map, they now no longer just select where and who they’d like to spend time with we also ask what objective they’d like to work towards, because there are often several reasons a player might have for seeking out a particular character.Now the game is nearing completion, we’ve been able to do more playtesting, and we’ve found that we need to do more to help the player navigate this vast web of choices. So for example, players would be able to indicate who they’d like to spend time with through map movement, but we wouldn’t need a quest log.Īs we worked on it, though, we kept finding fun, exciting, or emotionally powerful opportunities to connect parts of the story together, and the narrative is now far more responsive and dynamic than we initially anticipated. We always knew Mask of the Rose would be more responsive to player choice than is usual for visual novels, and that we wanted to make more space for interconnections and small surprises, but we expected it would still work well with visual novel interface conventions. We hope you’ll forgive us one last delay let’s talk about why we’ve made the decision to do so. Mask of the Rose will release on the 8th of June.īeing a perspicacious kind of person, you’ll notice that the 8th of June is very much not in April.
